As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
After months of navigating job searches and exploring new creative tools, the path to building a game world has never been more streamlined. The Unity Asset Store has recently refreshed its low-poly ...
OptiDraw adds in editor painting for static and animated meshes in Unity, with vertex, splat, layers, UDIM support, shader ...
Blender is shaping modern creative pipelines as 3D animation software becomes faster and more specialized. In 2026, many tools deliver stronger viewport performance optimization, handling massive ...
The Slug Algorithm has been around for a decade now, mostly quietly rendering fonts and later entire GUIs using Bézier curves directly on the GPU for games and other types of software, but due to its ...
本仓库是为Unity的 URP 环境下使用的 着色器合集。其中,大部分着色器(下称shader)与粒子特效制作相关。 (此处的粒子特效特指 ...
Microsoft has recently announced PlayFab Foundation Mode, a new initiative designed to expand cross-platform game services. At the same time, during GDC 2026, the company also revealed major machine ...
In context: Shader Execution Reordering significantly reduces the performance cost of ray tracing and path tracing in games such as Alan Wake 2 and Indiana Jones and the Great Circle on recent Nvidia ...
Abstract: Multi-View 3D object detection (MV3D) has made tremendous progress by leveraging multiple perspective features through surrounding cameras. Despite demonstrating promising prospects in ...
3D rendering—the process of converting three-dimensional models into two-dimensional images—is a foundational technology in computer graphics, widely used across gaming, film, virtual reality, and ...