HTC is doing a week-long holiday sale starting today that is bringing deep discounts to many of its PC VR headsets, as well as accessories such as the Vive Wireless Adapter and Deluxe Audio Strap. The ...
HTC doesn't look ready to stop investing in virtual reality, and the Vive Pro is getting an upgrade in 2019 with the addition of eye tracking. An unlimited subscription to Viveport is also coming ...
The new Cosmos VR headset does away with Lighthouse base stations and the hassle of setup. Oh, and it's modular, too. As Managing Editor, I lead CNET's mobile team, covering news and reviews on ...
After briefly teasing it at CES back in January, HTC has now fully whipped the covers off the new VR headset, the Vive Cosmos. The new headset features inside-out tracking, improved displays, and a ...
Vive Cosmos got off to a rocky start when it was launched earlier this month. Some pretty questionable low-light tracking actually forced us to postpone our review in fear of having received a ...
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With the rise of augmented and mixed reality tech, VR headsets seem condemned to no longer garner the same amount of hype as products such as Magic Leap. Still, companies committed to bringing virtual ...
VR devices have greatly improved over the years and the next generation of headsets is better than ever. HTC will release its new Vive Cosmos headset on October 3 rd. The Vive Cosmos features ...
It could be that HTC is banking entirely on the Cosmos's specs to justify the cost. It features a 2,880 by 1,700 pixel resolution across both eyes, which is slightly better than the Rift S and Index, ...
The HTC Vive Cosmos has received a beta update to attempt to fix its wonky tracking. The Cosmos was intended to be an upgrade from the original HTC Vive and the Vive Pro, while also coming in a ...
HTC is rolling out a couple of new (or semi-new, if you prefer) virtual reality headsets, including an updated model of the Vive Pro with built-in eye-tracking. Appropriately enough, it's called the ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...